Summary
  • Developer: Tasharen Entertainment
 

Review: Project 5: Sightseer is a pet project that's been being worked on by a small group of devs during their free time, mostly as a testbed for ideas and systems, but that by no means makes it a bad game. In fact, Sightseer has surprisingly solid gameplay mechanics and a tech progression system that feels logical and intuitive. Combat still leaves something to be desired, consisting of a lot of point and click and wait for one health… Expand

Review: Project 5: Sightseer is a pet project that's been being worked on by a small group of devs during their free time, mostly as a testbed for ideas and systems, but that by no means makes it a bad game. In fact, Sightseer has surprisingly solid gameplay mechanics and a tech progression system that feels logical and intuitive. Combat still leaves something to be desired, consisting of a lot of point and click and wait for one health bar to hit zero, but the base building and resource management is very well thought-out and provides hours of engaging gameplay for people who are into that sort of thing.

The game's PvP and PvE elements overlap seamlessly with the PvP able to be turned off completely if the server owner desires. Tech costs can be scaled, so people wanting a single player experience don't need to worry about research being prohibitively expensive, and the game's exploration rewards and artifact-exclusive researches keep the player steadily motivated to keep being what the title implies; a sightseer.

Graphics: 7/10
Gameplay: 8/10
Difficulty: Variable
Learning Curve: Shallow

Final Verdict: A fun and unique base builder with acceptable combat elements and a lot of vehicle play, great for people who like resource management, base building, and exploration, but those seeking an action-filled combat experience should give it a pass. Close

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