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Summary
  • Developer: Nintendo
  • Companies/Developer: Nintendo
 

Review: With over 3000 hours on BotW, I feel pretty competent in this game. First off, for the concerns of this review, all additional paid content (Amiibos, DLC, etc) are disregarded. This game was hyped and set to come as soon as 2015, which didn't happen until we finally got it at the end of 2017, the year in which it received the GOTY award. When it finally arrived, the first run thru of the game was magnificent, the… Expand

Review: With over 3000 hours on BotW, I feel pretty competent in this game. First off, for the concerns of this review, all additional paid content (Amiibos, DLC, etc) are disregarded. This game was hyped and set to come as soon as 2015, which didn't happen until we finally got it at the end of 2017, the year in which it received the GOTY award.

When it finally arrived, the first run thru of the game was magnificent, the most clever tutorial area I've ever experienced, and this tutorial is a reflection of the whole game: non linear, at your own phase and full of interesting things to do, After a few hours the awesome tutorial section, you receive a load of items and the key tools that you need to overcome all the challenges on Hyrule, your runes. Before letting you go, an old man tells you what is currently happening in Hyrule and recommends you to travel to kakariko village, pointing with his finger the direction to follow, and gives you the best Adventure game item ever, the paraglider, with which you are left to explore a massive and expansive open world, that never feels empty, there's always something to do.

Even after being told what is the path the developers want you to take, the game never forces you to do it in a certain way, the world is open for you to explore, you can tackle the 4 Divine beasts in any order, go straight to the final boss fight or just wander around feeling the pressure that Ganon's presence exhorts by itself and thru the blood moons. This game feels really rewarding and has so many deep mechanics like cooking, climbing, and a paradise for collections fans, with the korok seeds and the 120 shrines, some more rewarding than others, but always a lot of stuff to do, with... which time this becomes the main burden/problem of the game.

Shrines become repetitive after the 80th, korok seeds feel like a chore, and you get so skilful in the battle that normal difficulty becomes sooooooo easy it becomes boring even to beat the hardest enemies like Lynels and Guardians, and once you beat the Divine Beasts and acquire their abilities, even a non-skilled player would be able to beat the final boss with extream ease. The weapon breaking system makes the items so disposable, that you come to not even care when you get special items because they will end up breaking or decorating your home because you don't want to risk losing them, this added up to the lack of monster varieties, makes the 100% completion of the game feel like a responsibility instead of a joy, and that's why most of the people I know haven't gone thru 60% of completion (The game shows you a percentage after beating the final boss). And to put the last nail on the coffin, the boss fights are the most repetitive part of the game and get old after the 2nd one, plus Divine beasts are not as amazing and complex as they seem the first time you visit them.

With all that said, this is still a magnificent videogame, reaaaly above average, and packed with hours of fun if you dont care for the 100% completition, and is hard to recomend playing it in normal dificulty since it gets really boring really fast Close

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