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SWTOR Gets First Expansion in Three Years

  • New planets, Flashpoint, and Operation.
  • New gear slot to modify abilities.
  • New playable race.

Star Wars: The Old Republic has had six expansion so far, the last of which released in December of 2016. Now the seventh, Onslaught, raises the level cap to 75 and will launch in September of this year. Free to play for all subscribers, Onslaught describes itself as the following:

Star Wars: The Old Republic: Onslaught puts you at the center of the reignited war between the Galactic Republic and the Sith Empire. Will you remain loyal to your faction or work to undermine and sabotage their war efforts? The choice is yours.

Explore two new planets, a new Flashpoint on the war-torn world of Corellia, a new Operation set in the lush jungles of Dxun and more! Reap the spoils of war with reworked itemization, an increased level cap, and new abilities.

In addition to these features, Onslaught brings with it a new gear slot for “tactical items.” These are referred to as “build-defining items,” which modify the behavior of certain abilities. In tandem with set bonuses, players will be able to create a larger variety of playstyles than before. Tactical items may be acquired through PvP, PvE, Galactic Command, and crafting.

Lastly, Onslaught introduces yet another playable race less cool than cyborgs, the Nautolans above. You can see more on the official announcement, or through Facebook and Twitter.

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  1. James Vasquez on April 15, 2019 at 12:05 am said

    I always wondered when they were going to get to the Nautolans. They’ve had the models available to code from the beginning. Here’s hoping this expansion is more well received than the previous two.

    • cosmicflower20 on April 15, 2019 at 12:57 am said

      I think the people who have been waiting for story content will be content with the expansion at the very least though I don’t get the impression it’s going to be a very large expansion right off of release and that may cause some issues, the biggest complaint I’ve seen regarding the other expansions is that they hated the chapter system and the staggered releases but they seemed relatively okay with the story itself and it looks as though they’ve moved away from that and went back to their standard delivery. The players that aren’t all that into the story aspects might be more than a little disappointed with this since they aren’t adding anything relating to PvP and only one raid and absolutely nothing to Galactic Starfighter but the PvP group can’t really complain much since they were given pretty much all of 2018 for PvP content.

      So my impression is that it’ll likely be given a mediocre reception because of how small the player base has become with a few vocal people that love it and a few that hate it while everyone else keeps quiet about their overall opinion and just have their fun as it’s pretty much been since Shadow of Revan released. So long as they focus on actual content and not the Cartel Market stuff I think they’ll be okay. Cartel Market is hated by all sides lol.

  2. I don’t get the point of updating these games for so long (I get the point: cash grab). At least for me, I have no desire go play catch-up in these MMO’s that have been running for years. If SW:TOR 2 came out, I’d play it. I have no interested in SW:TOR part 7, I just feel like I’ll get bored and just rush through content to hit the newest stuff. Its not like its SWG or a game with a persistent world, so character development is of little consequence, especially with these MMO expansions that push you forward and make all your past rewards null.

    Bungie hit a good game life cycle with Destiny, maybe a little too long for a non-sandbox. 4 years is enough. Even in Destiny I had little desire to come in for update 5, after leaving the game at update 1, as I knew 2, 3 and 4 were going to be busy-work and none of the rewards will be useful.

    OR better yet, scrap TOR, pretend it never happened and make KOTOR 3, Single Player, Offline, no MTX, no Expansions, and choices that actually matter, because everyone doesn’t need to make choices in the same general direction, because MMO… *sigh*…

    • I see what you are saying here, and I am like you I prefer single player games that change the world around me with my decisions. BUT MMOs have their place and are great games. The constant new updates are just part of the MMO package. You can thank WOW for that. But part of the fun of them is the multiplayer aspect in a large world(s). Games like Skyrim, Witcher 3, Dragon Age, and Mass Effect really don’t do them many favors because they have the same large worlds with beautiful graphics for a single player and some can’t reconcile that with MMOs that have many people who may or may not troll you, large lands that have graphics like a last generation cartoon.

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